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Contents
11-page PDF
File Size | 4.75 MB PDF |
Preview | Download (3.04 MB) |
Publisher | Steve Jackson Games |
Stock Number | SJG37-0373 |
Hack 'n' slash fantasy is all about swiping things – and not just loot. Adventures and settings shamelessly steal artifacts, creatures, cultures, and more from any source that seems fun and vaguely compatible, which is why dungeon fantasy is often called "kitchen sink" fantasy. One of the most powerful tools for linking together disparate worlds and justifying the presence of all this unrelated stuff is the gate.
GURPS Dungeon Fantasy 22: Gates is a short-but-intense look at this useful plot device. It explores what gates are, how they work, how to use them in your campaign, and how to manage delvers' interactions with them. As a bonus, it sketches out three sample destinations for such portals, offering an idea of just how weird things can get.
What, you thought you could just turn around and go home?
Written by Peter V. Dell'Orto