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The Dungeon Under the Mountain is a massive dungeon you can locate anywhere in your campaign world. Each level contains hundreds of rooms ready to be filled with the critters of your choice and the devious traps you prefer.
What You Get
Each product contains one king-size map (22"x34") and the same map divided into eight US letter sheets. So your choice is to print the whole map (maybe through a print server) or print the single pieces and tape them together. You can even print a small portion of the dungeon and scale it as you see fit, since these products are completely vector-based; therefore you will not suffer loss of print resolution. So you could print out every single room in battlemap-scale for use with your miniatures.
Rule Your Dungeon!
This exclusive feature allows you to customize the look of your dungeon and make it more print-friendly (black-and-white), or add the furniture, toggle the grid, hide the room numbers and more. On each sheet, you will find a big button.
This button will not be printed, so don't mind if it covers some rooms. By clicking on this button some options will be shown, as detailed below. Please be aware that each time you make a choice it reflects over the whole document (the 22"x34" map, and the single pieces). A checkmark will appear beside the active options, except for the toggle option.
Here are the options available:
This product offers a variety of uses. You can simply take it straight, fill the rooms, and start your favourite dungeon crawl campaign. The dungeon has suggested key areas, but if you want customization, it lies a few clicks before you! Using the "Rule the Dungeon" feature you can alter the map as you wish (see below) to suit your needs. Want a blank dungeon without features? Want just the key areas over a white background? Want to print only some portions of the dungeon? Want to make handouts for your players with the dungeon without features? You can do all that and more!
The seventh level of the famed Dungeon Under the Mountain lies far below the "Shaft Level" (sixth level). It is said that this is by far the most dangerous level of them all. Among the Great City citizens, tales are whispered of a banished Demon Lord having his unconquered fortress on level 7. It is said that the demon shares the fortress with an evil human necromancer who devised horrid traps for the dungeon and summoned hordes of devilish undead to defend the fortress against the intruders. Only the bravest can try to penetrate the fortress on level 7, seeking the fabled treasures it contains.
Grid Style: This map product features a square grid.
Written by Mario Barbati